"get int from another script unity" Code Answer's
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unity variable from another script
//Make Health public
public class PlayerScript: MonoBehaviour {
public float Health = 100.0f;
}
//Access it.
public class Accessor : MonoBehaviour {
void Start()
{
GameObject thePlayer = GameObject.Find("ThePlayer");
PlayerScript playerScript = thePlayer.GetComponent<PlayerScript>();
playerScript.Health -= 10.0f;
}
}
Source: answers.unity.com
how to reference a variable from another script in unity
public class PointScript : MonoBehaviour { public static int playerScore; // Static keyword makes this variable a Member of the class, not of any particular instance. void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") playerScore++; // The code that any instance can use to cause the score to be incremented, since the playerScore variable is a Static member, all instances of this class will have access to its value regardless of what instance next updates it. } }
Source: answers.unity.com
get int from another script unity
public SriptName MyScript; void Start() { MyScript = GameObject.Find(“NameOfObjectWithScript”).GetComponent<ScriptName>(); } void Update() { Debug.Log(MyScript.MyInt); }
Source: answers.unity.com
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