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unityevent
using UnityEngine.Events;
// UnityEvents can also be serialized to the inspector
public class Foo : MonoBehaviour {
UnityEvent action;
void Start() {
action = new UnityEvent();
action.AddListener(() => { Debug.Log("Hello world!"); });
}
void Update() {
action.Invoke();
}
}
Source: docs.unity3d.com
unity event
The Event System is a way of sending events to objects in the application based on input, be it keyboard, mouse, touch, or custom input. The Event System consists of a few components that work together to send events.
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