How Do You Instantiate a Prefab in Unity in a Position?

You can instantiate a prefab in Unity in any position, not just the 0,0 point. To instantiate the prefab from anywhere, you need to first place it on the scene so it appears on the scene. Then when you want to instantiate that prefab, you first use its name without the space between words. You can create your own prefabs by dragging an object from the Project view into a folder and then double-clicking the folder, but there's also another way to create a prefab.

unity instantiate

on Jan 01, 1970
// You can use the 'Instantiate()' function to clone a GameObject
clone = Instantiate(original);

// You can also set the position, rotation and parent
clone = Instantiate(original, new Vector3(0, 0, 0), Quaternion.identity, cloneParent.transform);

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unity instantiate prefab

on Jan 01, 1970
Instantiate(cube, Vector3 (x, y, 0), Quaternion.identity);

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instantiate prefab unity

on Jan 01, 1970
using UnityEngine;
using System.Collections;

public class Instantiate_example : MonoBehaviour 
{ 
  public Transform prefab;
  void Start() 
  { 
     Instantiate(prefab, new Vector3(2.0F, 0, 0), Quaternion.identity);
  } 
}

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If you want to instantiate a prebuilt object in Unity, you should either drag the prefab from the Project tab or from the Assets/Autodesks folder that contains your prefabs.

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