“How to instantiate gameobject in unity” Code Answer’s

In order to instantiate a GameObject you have to use Instantiate() method in your script. This method automatically takes different steps for the creation/duplication of GameObject. It has complete ability to change old objects as well as newly instantiated object.

unity instantiate

on Jan 01, 1970
// You can use the 'Instantiate()' function to clone a GameObject
clone = Instantiate(original);

// You can also set the position, rotation and parent
clone = Instantiate(original, new Vector3(0, 0, 0), Quaternion.identity, cloneParent.transform);

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how to instantiate a gameobject

on Jan 01, 1970
/// <summary>
/// Creates a new Gameobject prefab called Name_1 for example
/// Instantiates the prefab
/// </summary>
public void AddGameObject()
{
	//created for example only
	GameObject testPrefab = new GameObject("Name_1");
    Vector3 objectPOS = Vector3.zero;

	GameObject newGameObject = Instantiate(testPrefab, objectPOS, Quaternion.identity);
}

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Keep in mind that When child object is cloned by this method child's own children are also cloned with it. in order to stop that spillage, Unity will help to reduce that cloning. When stock size increases more than a half, unity will launch InsufficientExecutionStackException.

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