"Unity C# instantiate prefab" Code Answer's
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Unity C# instantiate prefab
Instantiate(myPrefab, new Vector3(0, 0, 0), Quaternion.identity);
unity instantiate prefab
Instantiate(cube, Vector3 (x, y, 0), Quaternion.identity);
unity C# instantiate prefab
GameObject prefab = reference_to_your_prefab_asset;
Vector3 position = Vector3.zero;
Quaternion rotation = Quaternion.identity;
Transform parent = parent_of_instantiated_prefab;
Instantiate(prefab, position, rotation, parent);
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