"instantiate prefab at every gameobject with tag" Code Answer's
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instantiate prefab at every gameobject with tag
[SerializeField] private GameObject spawnerPrefab;
// Start is called before the first frame update
//C# script because grepper won't let me select c#, big sad
void Start()
{
//you also need UnityEngine.SceneManagement
/*you do need a gameobject sceneloader for this with a fuction that returs the current scene index.
eg public int GetCurrentScene()
{
return SceneManager.GetActiveScene().buildIndex;
} */ // or you can just put it all on this script...
SceneLoader sceneLoader = GameObject.FindGameObjectWithTag("Scene Loader").GetComponent<SceneLoader>();
int currentSceneIndex = sceneLoader.GetCurrentScene();
if (currentSceneIndex != 1)
{
return;
}
else
{
var enemyPos = GameObject.FindGameObjectsWithTag("Enemy");
for (int i = 0; i < enemyPos.Length; i++)
{
Instantiate(spawnerPrefab, enemyPos[i].transform.position, enemyPos[i].transform.rotation);
}
}
}
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