"layermask in unity" Code Answer's

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layermask in unity

By Ashamed AngelfishAshamed Angelfish on May 22, 2021
    }    void FixedUpdate()
    {
        Transform transform = Camera.main.transform;        if (Input.GetKeyUp("space"))
        {
            // Check for a Wall.
            LayerMask mask = LayerMask.GetMask("Wall");            // Check if a Wall is hit.
            if (Physics.Raycast(transform.position, transform.forward, 20.0f, mask))
            {
                Debug.Log("Fired and hit a wall");
            }
        }
    }
}

Source: docs.unity3d.com

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collider layer = to layermask unity

By Unsightly UnicornUnsightly Unicorn on Aug 09, 2020
 layermask == (layermask | (1 << layer))

Source: answers.unity.com

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unity get layermask

on Dec 09, 2020
int layer = (int)Mathf.Log(uninteractablePartsLayer.value, 2);
Debug.Log("uninteractablePartsLayer "+LayerMask.LayerToName(layer));

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layermask for all layers unity

By Successful SandpiperSuccessful Sandpiper on Nov 25, 2020
mask = ~0;

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