"layermask in unity" Code Answer's
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layermask in unity
} void FixedUpdate()
{
Transform transform = Camera.main.transform; if (Input.GetKeyUp("space"))
{
// Check for a Wall.
LayerMask mask = LayerMask.GetMask("Wall"); // Check if a Wall is hit.
if (Physics.Raycast(transform.position, transform.forward, 20.0f, mask))
{
Debug.Log("Fired and hit a wall");
}
}
}
}
Source: docs.unity3d.com
collider layer = to layermask unity
layermask == (layermask | (1 << layer))
Source: answers.unity.com
unity get layermask
int layer = (int)Mathf.Log(uninteractablePartsLayer.value, 2);
Debug.Log("uninteractablePartsLayer "+LayerMask.LayerToName(layer));
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