"using == is inefficient unity" Code Answer's
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using == is inefficient unity
private void OnCollisionEnter2D(Collision2D Inf) {
// you can use whatever collisiontrigger() you want, i just chose collisionenter2d();
// use comparetag() for tags instead
// remember to only use this for TAGS.
if (Inf.CompareTag("Tag")) {
print("Efficiency enabled!");
}
}
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