"fps fire unity accurate" Code Answer's
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fps fire unity accurate
//declare a float value to control the spread factor. .02 is a good default
public var spreadFactor : float = 0.02;
var direction : Vector3 = transform.forward;
direction.x += Random.Range(-spreadFactor, spreadFactor);
direction.y += Random.Range(-spreadFactor, spreadFactor);
direction.z += Random.Range(-spreadFactor, spreadFactor);
if (Physics.Raycast (transform.position, direction, hit, distance)){
Source: answers.unity.com
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