"unity 2d sound lower at distance" Code Answer's
You're definitely familiar with the best coding language C# that developers use to develop their projects and they get all their queries like "unity 2d sound lower at distance" answered properly. Developers are finding an appropriate answer about unity 2d sound lower at distance related to the C# coding language. By visiting this online portal developers get answers concerning C# codes question like unity 2d sound lower at distance. Enter your desired code related query in the search bar and get every piece of information about C# code related question on unity 2d sound lower at distance.
unity 2d sound lower at distance
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Volume2D : MonoBehaviour
{
public Transform listenerTransform;
public AudioSource audioSource;
public float minDist=1;
public float maxDist=400;
void Update()
{
float dist = Vector3.Distance(transform.position, listenerTransform.position);
if(dist < minDist)
{
audioSource.volume = 1;
}
else if(dist > maxDist)
{
audioSource.volume = 0;
}
else
{
audioSource.volume = 1 - ((dist - minDist) / (maxDist - minDist));
}
}
}
All those coders who are working on the C# based application and are stuck on unity 2d sound lower at distance can get a collection of related answers to their query. Programmers need to enter their query on unity 2d sound lower at distance related to C# code and they'll get their ambiguities clear immediately. On our webpage, there are tutorials about unity 2d sound lower at distance for the programmers working on C# code while coding their module. Coders are also allowed to rectify already present answers of unity 2d sound lower at distance while working on the C# language code. Developers can add up suggestions if they deem fit any other answer relating to "unity 2d sound lower at distance". Visit this developer's friendly online web community, CodeProZone, and get your queries like unity 2d sound lower at distance resolved professionally and stay updated to the latest C# updates.