"how to access the dictionary from another script in unity" Code Answer's
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how to access the dictionary from another script in unity
if (Input.GetButtonDown("Reload")) { remainingClips = GameObject.FindGameObjectWithTag("InventoryController").GetComponent<InventoryClass>().playerAmmo[weaponType]; if (remainingClips > 0) { Reload(); }
Source: answers.unity.com
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