"unity get inspector rotation values" Code Answer's
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unity get inspector rotation values
var x = UnityEditor.TransformUtils.GetInspectorRotation(gameObject.transform).x; var y = UnityEditor.TransformUtils.GetInspectorRotation(gameObject.transform).y; var z = UnityEditor.TransformUtils.GetInspectorRotation(gameObject.transform).z; Debug.Log("x: " + x); Debug.Log("y: " + y); Debug.Log("z: " + z);
Source: answers.unity.com
unity get inspector rotation values
public static float Clamp0360(float eulerAngles) { float result = eulerAngles - Mathf.CeilToInt(eulerAngles / 360f) * 360f; if (result < 0) { result += 360f; } return result; }
Source: answers.unity.com
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