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unity scriptable object as base class

By World best googler!World best googler! on Oct 23, 2020
public enum AttributeType 
{   
 	Elemental,   Category
}  

public class abstract Attribute : scriptableObject {  
   protected AttributeType attribute;
   public Attribute { get { return attribute; }
}   
  //Children have to override this.   public abstract void effect(GameObject _target); }

Source: answers.unity.com

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