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c# code examples

By Nice NewtNice Newt on May 22, 2021
using System;

#region Studio Style
class Program : IThemeable
{
    static int _I = 1;
    delegate void DoSomething();

    /// <summary>
    /// The quick brown fox jumps over the lazy dog
    /// THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG
    /// </summary>
    static void Main(string[] args)
    {
        string normalStr = "The time now is approximately " + DateTime.Now;
        Uri Illegal1Uri = new Uri("http://packmyboxwith/jugs.html?q=five-dozen&t=liquor");
        Regex OperatorRegex = new Regex(@"\S#$", RegexOptions.IgnorePatternWhitespace);

        for (int O = 0; O < 123456789; O++)
        {
            _I += (O % 3) * ((O / 1) ^ 2) - 5;
            if (!OperatorRegex.IsMatch(Illegal1Uri.ToString()))
            {
                // no idea what this does!?
                Console.WriteLine(Illegal1Uri + normalStr);

            }
        }
    }
}
#endregion

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c# example code

By Nice NewtNice Newt on May 22, 2021
var trio = new Trio() {Name1 = "John", Name2 = "Tom", Name3 = "Peter"};
foreach (string name in trio)
{
    Console.WriteLine(name);
}

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c# example code

By Nice NewtNice Newt on May 22, 2021
public class Trio : IEnumerable
{
    public string Name1 { get; set; }
    public string Name2 { get; set; }
    public string Name3 { get; set; }
    public IEnumerator GetEnumerator() { return new TrioEnumerator(this); }
}
public class TrioEnumerator : IEnumerator
{
    public TrioEnumerator(Trio trio) { _trio = trio; }
    private Trio _trio;
    private int _index = 0;
    public void Reset() { _index = 0; Current = null; }
    public object Current { get; private set; }
    public bool MoveNext()
    {
        _index++;
        /**/ if (_index == 1) { Current = _trio.Name1; return true; }
        else if (_index == 2) { Current = _trio.Name2; return true; }
        else if (_index == 3) { Current = _trio.Name3; return true; }
        else return false;
    }
}

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c# example code

By Nice NewtNice Newt on May 22, 2021
using System;

using Netica;

namespace NeticaDemo

{

class Program

{

static void Main(string[] args)

{

Console.WriteLine("Welcome to Netica API for C# !");

Netica.ApplicationClass app = new Netica.ApplicationClass();

app.Visible = true;

string net_file_name = AppDomain.CurrentDomain.BaseDirectory + "..\\..\\..\\ChestClinic.dne";

 

Streamer file = app.NewStream(net_file_name, null);

BNet net = app.ReadBNet(file, "");

net.Compile();

BNode TB = net.Nodes.get_Item("Tuberculosis");

double bel = TB.GetBelief("present");

Console.WriteLine("The probability of tuberculosis is " + bel.ToString("G4"));

 

BNode XRay = net.Nodes.get_Item("XRay");

XRay.EnterFinding("abnormal");

bel = TB.GetBelief("present");

Console.WriteLine("Given an abnormal X-Ray, the probability of tuberculosis is " + bel.ToString("G4"));

 

net.Nodes.get_Item("VisitAsia").EnterFinding("visit");

bel = TB.GetBelief("present");

Console.WriteLine("Given abnormal X-Ray and visit to Asia, the probability of TB is " + 

bel.ToString("G4"));

 

net.Nodes.get_Item("Cancer").EnterFinding("present");

bel = TB.GetBelief("present");

Console.WriteLine("Given abnormal X-Ray, Asia visit, and lung cancer, the probability of TB is

" + bel.ToString("G4"));

 

net.Delete();

if (!app.UserControl) app.Quit();

 

Console.WriteLine("Press <enter> to quit.");

Console.ReadLine();

}

}

}

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c# code examples

By Nice NewtNice Newt on May 23, 2021
string normalStr = "The time now is approximately " + DateTime.Now + Time.deltatime;

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c# code examples

By Nice NewtNice Newt on May 24, 2021
//https://www.youtube.com/watch?v=rDJOilo4Xrg
using System.Collections;
using MLAPI;
using MLAPI.Messaging;
using MLAPI.NetworkVariable;
using UnityEngine;

namespace AnotherUniverse
{
    public class AnotherCameraOrbit : NetworkBehaviour
    {
        [SerializeField] private Camera cam;
        //[SerializeField] private Transform target;
        [SerializeField] private float distanceToTarget = 10;

        

        [SerializeField] private float mouseSensitivity;//copied from my other project scripts

        void Start()
        {
            //Cursor.lockState = CursorLockMode.Locked;//copied from my other project scripts
        }

        void Update()
        {
            if (!IsOwner) { return; }
            CamOrbServerRpc();
            
        }

        [ServerRpc]
        private void CamOrbServerRpc()
        {
            CamOrbClientRpc();
        }

        [ClientRpc]
        private void CamOrbClientRpc()
        {
            float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;//copied from my other project scripts
            float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;//copied from my other project scripts

            float rotationAroundYAxis = mouseX * 180; // camera moves horizontally
            float rotationAroundXAxis = -mouseY * 180; // camera moves vertically

            //I use this because if I use the serializefield, the prefab will then clone a new different one and the target.position will be useless----------------------
            if (NetworkManager.Singleton.ConnectedClients.TryGetValue(NetworkManager.Singleton.LocalClientId,
                    out var networkedClient))//declaring the user as networkedclient
                {
                    var player = networkedClient.PlayerObject.GetComponent<AnotherMyPlayer>();
                    if (player)
                    {
                        cam.transform.position = player.transform.position;//cam.transform.position = target.position;
                    }
                }
            string bruh = mouseX.ToString();
            print(bruh);
                //------------------------------------------------------------------------------------------------------------------------------------------------------------

                cam.transform.Rotate(new Vector3(1, 0, 0), rotationAroundXAxis);
            cam.transform.Rotate(new Vector3(0, 1, 0), rotationAroundYAxis, Space.World); // <— This is what makes it work!

            cam.transform.Translate(new Vector3(0, 0, -distanceToTarget));
            //print("Camera is working");
        }
    }
}







/*THIS SCRIPT ROTATES CAMERA AROUND THE OBJECT/PLAYER WHEN MOUSE IS HOLD-CLICK, CAN BE USEFUL FOR INSPECTING WEAPONS OR CHARACTERS
using UnityEngine;
using System.Collections;

public class CameraOrbit : MonoBehaviour
{

    public float turnSpeed = 4.0f;
    public Transform player;

    private Vector3 offset;

    void Start()
    {
        offset = new Vector3(player.position.x, player.position.y + 8.0f, player.position.z + 7.0f);
    }

    void LateUpdate()
    {
        transform.position = player.position + offset;
        transform.LookAt(player.position);


        if (Input.GetMouseButton(1))
        {
            offset = Quaternion.AngleAxis(Input.GetAxis("Mouse X") * turnSpeed, Vector3.up) * offset;
        }
    }

}
*/

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