"how to make movement in unity in c#" Code Answer's
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how to add movement in unity
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
private string moveInputAxis = "Vertical";
public float moveSpeed = 0.1f;
public Rigidbody rb;
public bool cubeIsOnTheGround = true;
// Start is called before the first frame update
void Start()
{
rb = GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
float moveAxis = Input.GetAxis(moveInputAxis);
ApplyInput(moveAxis);
if(Input.GetButtonDown("Jump") && cubeIsOnTheGround == true)
{
rb.AddForce(new Vector3(0, 7, 0), ForceMode.Impulse);
cubeIsOnTheGround = false;
}
private void ApplyInput(float moveInput)
{
Move(moveInput);
}
private void Move(float input)
{
transform.Translate(Vector3.forward * input * moveSpeed);
}
private void OnCollisionEnter(Collision collision) {
if(collision.gameObject.tag == "Ground") {
cubeIsOnTheGround = true;
}
}
}
how to make movement in unity in c#
public Rigibody rb;
public float _write_your_speed_x;
public float _write_your_speed_in_y;
public float write_your_speed_in_z;
void Update(){
if(input.GetKey(keycode.Uparrow)
trasform.position += new vector3(_write_your_speed_in_x,_write_your_speed_in_y,write_your_speed_in_z);
else
transform.position += new vector.zero;
}
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