"implement app rate in flutter" Code Answer's
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implement app rate in flutter
// In this snippet, I'm giving a value to all parameters.
// Please note that not all are required (those that are required are marked with the @required annotation).
RateMyApp rateMyApp = RateMyApp(
preferencesPrefix: 'rateMyApp_',
minDays: 7,
minLaunches: 10,
remindDays: 7,
remindLaunches: 10,
googlePlayIdentifier: 'fr.skyost.example',
appStoreIdentifier: '1491556149',
);
rateMyApp.init().then((_) {
if (rateMyApp.shouldOpenDialog) {
rateMyApp.showRateDialog(
context,
title: 'Rate this app', // The dialog title.
message: 'If you like this app, please take a little bit of your time to review it !\nIt really helps us and it shouldn\'t take you more than one minute.', // The dialog message.
rateButton: 'RATE', // The dialog "rate" button text.
noButton: 'NO THANKS', // The dialog "no" button text.
laterButton: 'MAYBE LATER', // The dialog "later" button text.
listener: (button) { // The button click listener (useful if you want to cancel the click event).
switch(button) {
case RateMyAppDialogButton.rate:
print('Clicked on "Rate".');
break;
case RateMyAppDialogButton.later:
print('Clicked on "Later".');
break;
case RateMyAppDialogButton.no:
print('Clicked on "No".');
break;
}
return true; // Return false if you want to cancel the click event.
},
ignoreNativeDialog: Platform.isAndroid, // Set to false if you want to show the Apple's native app rating dialog on iOS or Google's native app rating dialog (depends on the current Platform).
dialogStyle: DialogStyle(), // Custom dialog styles.
onDismissed: () => rateMyApp.callEvent(RateMyAppEventType.laterButtonPressed), // Called when the user dismissed the dialog (either by taping outside or by pressing the "back" button).
// contentBuilder: (context, defaultContent) => content, // This one allows you to change the default dialog content.
// actionsBuilder: (context) => [], // This one allows you to use your own buttons.
);
// Or if you prefer to show a star rating bar :
rateMyApp.showStarRateDialog(
context,
title: 'Rate this app', // The dialog title.
message: 'You like this app ? Then take a little bit of your time to leave a rating :', // The dialog message.
// contentBuilder: (context, defaultContent) => content, // This one allows you to change the default dialog content.
actionsBuilder: (context, stars) { // Triggered when the user updates the star rating.
return [ // Return a list of actions (that will be shown at the bottom of the dialog).
FlatButton(
child: Text('OK'),
onPressed: () async {
print('Thanks for the ' + (stars == null ? '0' : stars.round().toString()) + ' star(s) !');
// You can handle the result as you want (for instance if the user puts 1 star then open your contact page, if he puts more then open the store page, etc...).
// This allows to mimic the behavior of the default "Rate" button. See "Advanced > Broadcasting events" for more information :
await rateMyApp.callEvent(RateMyAppEventType.rateButtonPressed);
Navigator.pop<RateMyAppDialogButton>(context, RateMyAppDialogButton.rate);
},
),
];
},
ignoreNativeDialog: Platform.isAndroid, // Set to false if you want to show the Apple's native app rating dialog on iOS or Google's native app rating dialog (depends on the current Platform).
dialogStyle: DialogStyle( // Custom dialog styles.
titleAlign: TextAlign.center,
messageAlign: TextAlign.center,
messagePadding: EdgeInsets.only(bottom: 20),
),
starRatingOptions: StarRatingOptions(), // Custom star bar rating options.
onDismissed: () => rateMyApp.callEvent(RateMyAppEventType.laterButtonPressed), // Called when the user dismissed the dialog (either by taping outside or by pressing the "back" button).
);
}
});
Source: pub.dev
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