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fragment shader using alpha godot

By Relieved RaccoonRelieved Raccoon on Mar 15, 2020
uniform texture diffuse;

color alpha = tex(diffuse, UV).rgba;

if (alpha.r == 1.0 && alpha.g == 0.0 && alpha.b == 1.0) {
    alpha.a=0.0;
}

COLOR = alpha;

Source: godotengine.org

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