"how to stop a renderstepped loop in lua" Code Answer's
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how to stop a renderstepped loop in lua
local runServ = game:GetService("RunService")
runServ:BindToRenderStep("test", Enum.RenderPriority.Camera.Value, function()
print("ran")
end)
wait(2)
runServ:UnbindFromRenderStep("test")
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