"pubg_mobile_memory_hacking_examples-master" Code Answer's
You're definitely familiar with the best coding language C++ that developers use to develop their projects and they get all their queries like "pubg_mobile_memory_hacking_examples-master" answered properly. Developers are finding an appropriate answer about pubg_mobile_memory_hacking_examples-master related to the C++ coding language. By visiting this online portal developers get answers concerning C++ codes question like pubg_mobile_memory_hacking_examples-master. Enter your desired code related query in the search bar and get every piece of information about C++ code related question on pubg_mobile_memory_hacking_examples-master.
pubg_mobile_memory_hacking_examples-master
DWORD NavMesh = dGet(Entities[i]->entityAddv + 312);
Entities[i]->position = v3fGet(NavMesh + 0x150);
Entities[i]->onEntiyPositionChanged();
Entities[i]->velocity = v3fGet(NavMesh + 0x1A0);
Entities[i]->onEntiyVelocityChanged();
Entities[i]->playerWorld = dGet(entityAddv + 0x138);
// Thats UFT16 wchar
strcpy(Entities[i]->playerName, strGet(dGet(entityAddv + 0x5E8), iGet(entityAddv + 0x5EC) * 2));
strcpy(Entities[i]->playerFlag, strGet(dGet(entityAddv + 0x5F4), 4));
strcpy(Entities[i]->playerID, strGet(dGet(entityAddv + 0x604), 22));
Entities[i]->playerStatus = iGet(Entities[i]->playerWorld + 0x364);
Entities[i]->playerTeamId = iGet(entityAddv + 0x610);
Entities[i]->itsMe = 0;
if(entityAddv == uMyObject){
myTeamID = Entities[i]->playerTeamId;
MeEntity = Entities[i];
Entities[i]->itsMe = 1;
}
Entities[i]->itsFriend = 0;
if(myTeamID == Entities[i]->playerTeamId){
Entities[i]->itsFriend = 1;
}
Entities[i]->playerIsBot = iGet(entityAddv + 0x2B4) == 0 ? true : false;
DWORD tmpAddv = dGet(entityAddv + 0x308);
Entities[i]->bodyAddv = tmpAddv + 0x140;
Entities[i]->boneAddv = dGet(tmpAddv + 0x580) + 0x30;
Entities[i]->rotation = fGet(Entities[i]->playerWorld + 0x128); // ROTATE
/* PSOE Ites not ineger, bytes, but we will read as integer.
1144306736 standing
1143847984 crouched
1143684144 creep */
Entities[i]->playerPose = iGet(Entities[i]->playerWorld + 0x130);
Entities[i]->playerHealth.max = fGet(Entities[i]->entityAddv + 0x77C);
Entities[i]->playerHealth.cur = fGet(Entities[i]->entityAddv + 0x778);
Entities[i]->playerEnergy.max = fGet(Entities[i]->entityAddv + 0x1408);
Entities[i]->playerEnergy.cur = fGet(Entities[i]->entityAddv + 0x140C);
DWORD weaponsCapsule = dGet(Entities[i]->entityAddv + 0x12C);
Entities[i]->playerIsAttacking = false;
for(int w = 0; w < 4; w++){
DWORD weaponBase = dGet(weaponsCapsule + w * 4);
DWORD weaponAmmoBase = dGet(weaponBase + 0x54);
Entities[i]->playerWeapons[w].activity = iGet(weaponBase + 0xDC);
Entities[i]->playerWeapons[w].state = iGet(weaponBase + 0x4C0);
Entities[i]->playerWeapons[w].entityId = iGet(dGet(weaponBase + 0x4BC) + 0xC0);
Entities[i]->playerWeapons[w].maxAmmo = iGet(weaponAmmoBase + 0x7D4);
Entities[i]->playerWeapons[w].curAmmo = iGet(weaponAmmoBase + 0x7D0);
}
// Bones
Entities[i]->boneActor = vectorBoneRead(Entities[i]->bodyAddv);
for(int b = 0; b < 15; b++){
Entities[i]->playerBones[b] = getPlayerBone(Entities[i]->boneAddv, Entities[i]->boneActor, i, b);
}
Source: github.com
pubg_mobile_memory_hacking_examples-master
DWORD NavMesh = dGet(Entities[i]->entityAddv + 312);
Entities[i]->position = v3fGet(NavMesh + 0x150);
Entities[i]->onEntiyPositionChanged();
Entities[i]->velocity = v3fGet(dGet(Entities[i]->entityAddv + 0x54) + 0x78);
Entities[i]->onEntiyVelocityChanged();
DWORD vehicleCommon = dGet(dGet(Entities[i]->entityAddv + 0x54) + 0x4D8);
Entities[i]->vehicleHealth.max = fGet(vehicleCommon + 0x108);
Entities[i]->vehicleHealth.cur = fGet(vehicleCommon + 0x10C);
Entities[i]->vehicleFuel.max = fGet(vehicleCommon + 0x120);
Entities[i]->vehicleFuel.cur = fGet(vehicleCommon + 0x124);
Source: github.com
All those coders who are working on the C++ based application and are stuck on pubg_mobile_memory_hacking_examples-master can get a collection of related answers to their query. Programmers need to enter their query on pubg_mobile_memory_hacking_examples-master related to C++ code and they'll get their ambiguities clear immediately. On our webpage, there are tutorials about pubg_mobile_memory_hacking_examples-master for the programmers working on C++ code while coding their module. Coders are also allowed to rectify already present answers of pubg_mobile_memory_hacking_examples-master while working on the C++ language code. Developers can add up suggestions if they deem fit any other answer relating to "pubg_mobile_memory_hacking_examples-master". Visit this developer's friendly online web community, CodeProZone, and get your queries like pubg_mobile_memory_hacking_examples-master resolved professionally and stay updated to the latest C++ updates.