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ue4 set view target with blend c++

By Anxious ArmadilloAnxious Armadillo on Apr 20, 2021
#include "SetViewTargetBlend.h"
// include gameplay statics header file
#include "Kismet/GameplayStatics.h"

// Called when the game starts or when spawned
void ASetViewTargetBlend::BeginPlay()
{
	Super::BeginPlay();

	//Find the actor that handles control for the local player.
	APlayerController* OurPlayerController = UGameplayStatics::GetPlayerController(this, 0);
	
	
}

Source: unrealcpp.com

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