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how to fix on Input.GetMouseButtonDown(0) conting as ui

By BonusBonus on Jul 31, 2020
using UnityEngine.EventSystems;

void Update()
{
	if (Input.GetMouseButtonDown(0))
    {
         // This line prevents the Code from activating UI
    	 if (EventSystem.current.IsPointerOverGameObject())
                return;
         // Put your code here       
    }
}

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