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Unity events with parameters

By SantinoSantino on Feb 27, 2021
using UnityEngine;
using UnityEngine.Events;
using System.Collections;
using System.Collections.Generic;
 
[System.Serializable]
public class ThisEvent : UnityEvent<int>
{
}
 
public class EventManagerOneArgument : MonoBehaviour {
 
    private Dictionary <string, ThisEvent> eventDictionary;
 
    private static EventManagerOneArgument eventManagerArgs;
   
    public static EventManagerOneArgument instance
    {
        get
        {
            if (!eventManagerArgs)
            {
                eventManagerArgs = FindObjectOfType (typeof (EventManagerOneArgument)) as EventManagerOneArgument;
               
                if (!eventManagerArgs)
                {
                    Debug.LogError ("There needs to be one active EventManger script on a GameObject in your scene.");
                }
                else
                {
                    eventManagerArgs.Init ();
                }
            }
           
            return eventManagerArgs;
        }
    }
 
    void Init ()
    {
        if (eventDictionary == null)
        {
            eventDictionary = new Dictionary<string, ThisEvent>();
        }
    }
 
    public static void startListening(string eventName, UnityAction<int> listener){
        ThisEvent thisEvent = null;
        if (instance.eventDictionary.TryGetValue (eventName, out thisEvent))
        {
            thisEvent.AddListener (listener);
        }
        else
        {
            thisEvent = new ThisEvent();
            thisEvent.AddListener (listener);
            instance.eventDictionary.Add (eventName, thisEvent);
        }
    }
 
    public static void stopListening(string eventName, UnityAction<int> listener){
        if (eventManagerArgs == null) return;
        ThisEvent thisEvent = null;
        if (instance.eventDictionary.TryGetValue (eventName, out thisEvent))
        {
            thisEvent.RemoveListener (listener);
        }
    }
 
    public static void triggerEvent(string eventName, int value){
        ThisEvent thisEvent = null;
        if (instance.eventDictionary.TryGetValue (eventName, out thisEvent))
        {
            thisEvent.Invoke (value);
        }
    }
}
 

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