"lookrotation only on x axis" Code Answer's
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lookrotation only on x axis
Vector3 relativePos = target.position - transform.position; Quaternion LookAtRotation = Quaternion.LookRotation( relativePos ); Quaternion LookAtRotationOnly_Y = Quaternion.Euler(transform.rotation.eulerAngles.x, LookAtRotation.eulerAngles.y, transform.rotation.eulerAngles.z); transform.rotation = LookAtRotationOnly_Y;
Source: answers.unity.com
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