"jumpover meaning" Code Answer's
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jumpover meaning
local player = game.Players.LocalPlayer
repeat wait() until player.Character
local humanoid = player.Character:WaitForChild("Humanoid")
local bodyVelocity = script.Parent:WaitForChild("BodyVelocity")
local jumpover = true
function jump()
jumpover = false
wait(.3)
jumpover = true
local currentstate = humanoid:GetState()
if currentstate == Enum.HumanoidStateType.Freefall then
bodyVelocity.MaxForce = Vector3.new(0,10000,0)
end
end
humanoid.StateChanged:Connect(function(oldstate, newstate)
end)
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