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navmesh follow player

By Uptight UnicornUptight Unicorn on Feb 07, 2021
 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI;   public class following : MonoBehaviour {      public Transform player;      private NavMeshAgent enemy;        // Use this for initialization     void Start () {                   enemy = GetComponent<NavMeshAgent> ();      }          // Update is called once per frame     void Update () {          //enemy.SetDestination (player.position);          enemy.destination = player.transform.position;               } }

Source: answers.unity.com

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