"enemy look at player unity 2d" Code Answer's
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enemy look at player unity 2d
Vector3 dir = enemy.position - transform.position;
float angle = Mathf.Atan2(dir.y,dir.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.AngleAxis(angle -90, Vector3.forward);
Source: answers.unity.com
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