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arrays buttons onmousedown c# Unity
for (int i = 0; i < buttons.Length; i++) { int closureIndex = i ; // Prevents the closure problem buttons[closureIndex].onClick.AddListener( () => TaskOnClick( closureIndex ) ); } // ... public void TaskOnClick( int buttonIndex ) { Debug.Log("You have clicked the button #" + buttonIndex, buttons[buttonIndex]); }
Source: answers.unity.com
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