"good physics based movement" Code Answer's

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good physics based movement

By Itchy IbexItchy Ibex on Jan 07, 2021
private Rigidbody rb;

void Start ()
{
	rb = GetComponent<Rigidbody>();
}

void FixedUpdate ()
{
	float moveHorizontal = Input.GetAxis ("Horizontal");
	float moveVertical = Input.GetAxis ("Vertical");

	Vector3 movement = (m_Camera.transform.right*moveHorizontal + m_Camera.transform.forward*moveVertical);

	rb.AddForce (movement * speed);
    

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good physics based movement

By Itchy IbexItchy Ibex on Jan 07, 2021
public float speed;

private Rigidbody rb;

void Start ()
{
	rb = GetComponent<Rigidbody>();
}

void FixedUpdate ()
{
	float moveHorizontal = Input.GetAxis ("Horizontal");
	float moveVertical = Input.GetAxis ("Vertical");

	Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);

	rb.AddForce (movement * speed);
}

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