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detecting a click outside a button unity 2
private void HideIfClickedOutside(GameObject panel) { if (Input.GetMouseButton(0) && panel.activeSelf && !RectTransformUtility.RectangleContainsScreenPoint( panel.GetComponent<RectTransform>(), Input.mousePosition, Camera.main)) { panel.SetActive(false); } }
Source: answers.unity.com
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