"save runtime list values unity" Code Answer's
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save runtime list values unity
void Start ()
{
minValue = 6;
maxValue = 19;
}
void Update ()
{
// Debug.Log (UnityEngine.Random.Range (minValue, maxValue));
if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.S))
{
Serialize();
}
if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.L))
{
Deserialize();
}
}
public App ( string newName, int newValue)
{
name = newName;
value = newValue;
}
public enum AttributeName
{
Strength,
Agility,
Constitution
}
void Serialize()
{
// Create a hashtable of values that will eventually be serialized.
Hashtable addresses = new Hashtable();
/*
addresses.Add("Eddie", "123 $$anonymous$$ain Street, Redmond, WA 98052");
addresses.Add("Freddy", "987 Pine Road, Phila., PA 19116");
addresses.Add("$$anonymous$$ary", "PO Box 112233, Palo Alto, CA 94301");
*/
for (int cnt = 0; cnt < System.Enum.GetValues(typeof(AttributeName)).Length ; cnt ++)
{
Debug.Log ((AttributeName)cnt);
string newName = ((AttributeName)cnt).ToString();
diceRoll = UnityEngine.Random.Range (minValue, maxValue);
Debug.Log (diceRoll);
addresses.Add (newName, diceRoll);
}
// To serialize the hashtable and its key/value pairs,
// you must first open a stream for writing.
// In this case, use a file stream.
FileStream fs = new FileStream("DataFile.dat", File$$anonymous$$ode.Create);
// Construct a BinaryFormatter and use it to serialize the data to the stream.
BinaryFormatter formatter = new BinaryFormatter();
try
{
formatter.Serialize(fs, addresses);
}
catch (SerializationException e)
{
Console.WriteLine("Failed to serialize. Reason: " + e.$$anonymous$$essage);
throw;
}
finally
{
fs.Close();
Debug.Log ("Done Ser");
}
foreach (DictionaryEntry de in addresses)
{
print (de.$$anonymous$$ey + "/" + de.Value);
}
}
static void Deserialize()
{
// Declare the hashtable reference.
Hashtable addresses = null;
// Open the file containing the data that you want to deserialize.
FileStream fs = new FileStream("DataFile.dat", File$$anonymous$$ode.Open);
try
{
BinaryFormatter formatter = new BinaryFormatter();
// Deserialize the hashtable from the file and
// assign the reference to the local variable.
addresses = (Hashtable) formatter.Deserialize(fs);
}
catch (SerializationException e)
{
Console.WriteLine("Failed to deserialize. Reason: " + e.$$anonymous$$essage);
throw;
}
finally
{
fs.Close();
}
{
Console.WriteLine("{0} lives at {1}.", de.$$anonymous$$ey, de.Value);
print (de.$$anonymous$$ey + "/" + de.Value);
}
}
Source: answers.unity.com
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