"lua verlet integration" Code Answer's
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lua verlet integration
self.canBreak self.restDist, self.breakDist local sep = (p1 - p2) local fac = (self.restDist - sep.magnitude) / sep.magnitude local restore = sep * 0.5 * fac point1.pos = not point1.inert and point1.pos + restore point2.pos = not point2.inert point2.pos - restore if self.canBreak and sep.magnitude > self.breakDist then self:tear() end
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