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unity raycast all layers except one
RaycastHit hit = Physics2D.Raycast(position, direction,
range, ~(1 << LayerMask.NameToLayer("Player"))))
unity raycast all layers except one
RaycastHit hit; if (Physics.Raycast(muzzle[muzzleIndex].transform.position, muzzle[muzzleIndex].transform.forward, out hit, range, ~(1 << LayerMask.NameToLayer("Projectile"))))
Source: answers.unity.com
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