"Unity multiplayer Photon" Code Answer's
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Unity multiplayer Photon
PhotonNetwork.RaiseEvent( (byte) eventCode,
(object) eventContent,
(bool) sendReliable
);
Source: www.photonengine.com
Unity multiplayer Photon
public void OnConnectedToMaster()
{
PhotonNetwork.CreateRoom("Room42", true, true, 4);
}
Source: www.photonengine.com
Unity multiplayer Photon
PhotonNetwork.JoinRandomRoom();
Source: www.photonengine.com
Unity multiplayer Photon
PhotonNetwork.ConnectUsingSettings("1.0");
Source: www.photonengine.com
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