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x y and z axis in unity
public float playerspeed =5.0f; // Use this for initialization void Start () { //Player Spawn Point transform.position = new Vector3 (0, 3, 0); } // Update is called once per frame void Update () { transform.Translate (Vector3.right * Input.GetAxis("Horizontal") * playerspeed * Time.deltaTime); transform.Translate (Vector3.forward * Input.GetAxis ("Z") * playerspeed * Time.deltaTime); }
Source: answers.unity.com
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