"unity draw waypoints path" Code Answer's
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unity draw waypoints path
void Update()
{
if (connectedMarker.Length > 1)
{
for (int i = 0, j = 1; j < connectedMarker.Length; ++i, ++j)
{
Debug.DrawLine(connectedMarker[i].position, connectedMarker[j].position);
}
}
}
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