"unity playerprefs" Code Answer's
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how to use playerprefs in unity
SAVING
PlayerPrefs.SetInt("score",5);
PlayerPrefs.SetFloat("volume",0.6f);
PlayerPrefs.SetString("username","John Doe");
PlayerPrefs.Save();
// If you need boolean value:
bool val = true;
PlayerPrefs.SetInt("PropName", val ? 1 : 0);
PlayerPrefs.Save();
READING
int score = PlayerPrefs.GetInt("score");
float volume = PlayerPrefs.GetFloat("volume");
string player = PlayerPrefs.GetString("username");
bool val = PlayerPrefs.GetInt("PropName") == 1 ? true : false;
playerprefs unity
//Variables of different type
int number = 18;
float decimal = 1.84f;
string word = "Jeff";
//Setting each PlayerPref to a Variable, with .Set and the type of Variable its set too (.SetFloat)
PlayerPrefs.SetInt("Age", number);
PlayerPrefs.SetFloat("Height", decimal);
PlayerPrefs.SetString("Name", word);
//Displaying the PlayerPref in Console, with .Get and its type of data (.GetString)
Debug.Log(PlayerPrefs.GetInt("Age"));
Debug.Log(PlayerPrefs.GetFloat("Height", 1.5));// Adding a default Value incase the PlayerPref isn't storing any data
Debug.Log(PlayerPrefs.GetString("Name"));
/*Desplayed in Console:
18
1.84
Jeff
*/
//Reseting data in one PlayerPref
PlayerPrefs.DeleteKey("Height");
//Reseting data in all PlayerPrefs
P layerPrefs.DeleteAll();
playerprefs stored at unity
windows+R >> regedit >> HKEY_CURRENT_USER\SOFTWARE\Unity\UnityEditor\CompanyName\ProjectName
unity playerprefs
//Variables of different type
int number = 18;
float decimal = 1.84f;
string word = "Jeff";
//Setting each PlayerPref to a Variable, with .Set and the type of Variable its set too (.SetFloat)
PlayerPrefs.SetInt("Age", number);
PlayerPrefs.SetFloat("Height", decimal);
PlayerPrefs.SetString("Name", word);
//Displaying the PlayerPref in Console, with .Get and its type of data (.GetString)
Debug.Log(PlayerPrefs.GetInt("Age"));
Debug.Log(PlayerPrefs.GetFloat("Height", 1.5));// Adding a default Value incase the PlayerPref isn't storing any data
Debug.Log(PlayerPrefs.GetString("Name"));
/*Desplayed in Console:
18
1.84
Jeff
*/
//Reseting data in one PlayerPref
PlayerPrefs.DeleteKey("Height");
//Reseting data in all PlayerPrefs
P layerPrefs.DeleteAll();
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