"unity organize variables in inspector" Code Answer's
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unity separator in inspector
using UnityEngine;
public class Example : MonoBehaviour
{
//Use this PropertyAttribute to add a header above some fields in the Inspector.
[Header("Hi there!")]
//Space between variables
[Space(10)]
//Attribute used to make a float or int variable in a script be restricted to a specific range.
//public RangeAttribute(float min, float max);
[Range(5,9)]
public string playerName = "Unnamed";
}
Source: answers.unity.com
unity organize variables in inspector
[Header("Hi there!")] -> [Header(string)]
or
[Space(10)] -> [Space(float)]
or
[Range(5,9)] -> [Range(float, float)]
public int howManyPerson;
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